Fabian Harper

Real-time Environment – Apartment room, models realistically designed and created on 3ds Max, complex models were created in marvellous designer, Materials and textures created on Substance Designer and the assets rendered on Unreal 4, set to production lighting.

Joshua Clancy

This scene is an original piece with inspiration from the Vampire the Masquerade IP. This was made for a module on my Game art master. I am thrilled with the way the scene has come out, and it has helped me alot to learn more about the lighting systems within UE4.

I would like to say a massive thank you to the people at Dinusty and Experience Points for all the help and feedback on this project! Without everyone, the scene would not have come out the way it has and for that I’m thankful! There are many people I would like to mention but I would like to say a massive thank you to both Alex Beddows & Martin de Graaf.

Jack Rawson

Relight of my final project from university. Uses both dynamic lighting & baked with raytraced reflections.  Most of my assets are using a POM trim sheet master material. Some traditionally baked and textured.  No megascans in this project, instead created my own from photographs I took.

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Sam Hartley

This environment was created as my Final Game Project at university. I wanted to create Japanese dojo environment as the time period has always interested me.

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Bailey Sedgwick

Final University project – Workbench Asset Pack.

I aimed to focus on skills that I wanted to use and improve upon. I believe that this project pushed me out of my comfort zone which definitely benefited me as it taught me so many new things about 3D.

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Speedy Noble

Kallaia the Tiefling Sorcerer – 3rd Year Character Modelling Project

Eldritch blast!

Using a concept created by Pencil-Top (with permission), I created a game-ready character asset using a high-to-low poly pipeline. Made to expand my skillset, learn new techniques and explore my current abilities in 3D modelling, texturing and rigging.

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